We’ll try best to keep updating this devlog as often as possible. Eastward’s strength definitely lies in its characters, who are quite the odd couple, John’s stoic demeanour is constantly being challenged by Sam’s cheerful attitude to life, they are a joy. Latest: I made a version of the preview music with Mario Paint Composer : ) Ubino, Sep 23, 2019. etc pertaining to Eastward Discussions: 1 Messages: 1. Announcements Official news and announcements for Eastward. The project is still in very early stage. Forums > Presented by Chucklefish > Eastward. We will write more about the engine part in future updates. We have an IDE on top of MOAI with help of Python & QT. It’s a cross-platform C++ engine written for Lua. Why people were excited is because the publisher is Chucklefish, developer of Wargroove (the game similar to Advance Wars from GBA). We are using an in-house framework based great MOAI engine ( ). We aim to achieve a feeling close to Japanese animation from 90s. The game use a special “retro-pixel + 3D lighting” visual style. It’s going to be released on Steam first ( of course we’d like to get it on the consoles if it’s possible ) We hope it will be like a Zelda game with some JRPG style storyline. You will be playing a ‘father’ with a following ‘daughter’, and go through this post-apocalyptic world ( well that does sound familiar … ). In the world of EW, human societies are isolated and shrinking, due to some severe environmental problem. We are currently working on a game project named Eastward. We are a small studio ( 3 people at the moment ) from Shanghai. Posted on Author Tommo Zhou Categories Blog 5 Comments on Dev tools First DevLog :) Design Document Management: Confluence ( ).Version Control: Git + Source Tree ( ).The game was released by publisher Chucklefish on September 16, 2021, onto both Nintendo Switch and Windows. The game used an in-house engine based on pixel artist Hong Moran's style. There are always people being curious about our development toolset. Eastward's cooking system was inspired by The Legend of Zelda: Breath of the Wild ' s mechanic of bonuses depending on the ingredient. Thank you for all of your support! See you later on the launch day! Posted on Author Tommo Zhou Categories News 3 Comments on Eastward will be available on September 16th. Eastward is a big game for an indie (approx 30 hours) with a rather sizeable amount of words, so we’ll be considering future languages for localisation based on post-release demand. Today we’re thrilled to announce the news we know you’ve all been waiting for… Eastward is coming to PC, Mac and Nintendo Switch on Thursday September 16th – and you can pre-purchase it on Steam and Nintendo Switch for 10% off RIGHT NOW! Please note the 10% off is only available for pre-purchases, not after launch, so grab it while it’s hot!Įastward will be available for $24.99 / £21.99 / 24.99eu (as well as other regional variations) and playable in English, French, Japanese, Simplified Chinese and Traditional Chinese.
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